![]() ![]() ![]() ![]() Although there’s an endless array of secrets hiding around every corner the critical path through the game is absolutely linear and you can almost feel Blizzard’s heavy breathing behind you as you play, herding you in the direction they want you to go. That’s no more than would be expected of a Blizzard game but there are some serious qualms to be had when it comes to level progression. Most of the attempts at humour fall flat and the voiceovers are often embarrassingly amateurish (to British ears anyway, we imagine Americans think they sound excitingly authentic for the Tolkien-esque world). The story is also certainly not a draw, with the same wooden collection of genre clichés that Blizzard always reels out for their games. The character and enemy graphics are less impressively detailed but then considering how many are on screen at once that’s understandable. But the visuals also aren’t necessarily a key draw. Diablo III’s backdrops become increasingly impressive as the game goes on, with the fixed camera making the best of the painted art style. ![]()
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